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Mesa’s GLSL Compiler Has Been Made To Stand Alone

Ian Romanick of Intel has restored work on having a standalone Mesa GLSL compiler separate from the rest of the Mesa implementation. The purpose of this standalone compiler is largely for testing purposes by OpenGL game/application developers in trying to verify/validate behavior and be independent of the specific Mesa drivers… Read More »

Apple Not Yet Committing LLVM/Clang A7 Support

Apple released the iPhone 5S today and it’s powered by their own A7 chip, which is a 64-bit ARM SoC and claims to be up to twice the CPU and graphics performance of its predecessor. The Apple A7 SoC has over one billion transistors and its interesting to see it being a 64-bit processor while ARM doesn’t yet have out ... Read More »