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Developers Say Google Didn’t Offer Enough Money To Make Stadia Games

After years of development and hype, Google’s long-rumored push into video games arrived last November, with the launch of Google Stadia. Google Stadia isn’t a game console, nor is it a game platform, really — it’s a digital storefront run by Google where you can buy individual games. It’s a hugely ambitious new platform, and it aimed to be the Netflix of gaming. What makes Stadia so ambitious? Rather than downloading games or playing them off a Blu-ray disc, Stadia streams games to you wherever you are, like Netflix streams movies and TV shows. However, four months after Stadia’s launch, the service is still extremely light on games: Just 28 titles are available as of this week. From a report: We spoke with game developers and publishers who said there are two main reasons their games aren’t on Stadia: Google didn’t offer them enough money, and they don’t trust the mercurial company to stick with gaming in the long term. “We were approached by the Stadia team,” one prominent indie developer told me. “Usually with that kind of thing, they lead with some kind of offer that would give you an incentive to go with them.” But the incentive “was kind of non-existent,” they said. “That’s the short of it.” It’s a statement we heard echoed by several prominent indie developers and two publishing executives we spoke with for this piece. “It’s that there isn’t enough money there,” one of the publishing executives we spoke with said. The offer was apparently “so low that it wasn’t even part of the conversation.” The “incentive” isn’t solely financial, but it’s the main part of the equation. “When we’re looking at these types of deals,” another prominent indie developer said, “We’re looking at ‘Is this enough money where we have the resources to make what we want, or is this an exclusivity deal that gives us security?'” they said.


Read more of this story at Slashdot.

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