Haiku’s monthly activity report for August has been published, and it’s a big one, so I urge you to read the whole report for all the details on what’s changed, fixed, and new in Haiku over the past month. There should be something for everyone in there. My personal favourite little tidbit is this one, though. Pascal Abresch got the first part of his work to handle “media” keys (play, pause, and other additional keys) recognized by Haiku. The PS/2 driver has been adjusted, but adding all these new keys to the keymap means we now have more than 128 possible keys, which the BeOS keymap format does not allow. So we will need a new one, and this will break compatibility with old apps using the keymap directly (as the API allows). I don’t know why, exactly, this fascinates me so much, but I like the mental image of one of the original BeOS developers, coding for Hobbit development boards, writing the code for keyboard handling, deciding upon the 128 key limit being enough for a long time to come. If only they knew.