An anonymous reader quotes Bloomberg:
In the race to the autonomous revolution, developers have realized there aren’t enough hours in a day to clock the real-world miles needed to teach cars how to drive themselves. Which is why Grand Theft Auto V is in the mix… Last year, scientists from Darmstadt University of Technology in Germany and Intel Labs developed a way to pull visual information from Grand Theft Auto V. Now some researchers are deriving algorithms from GTAV software that’s been tweaked for use in the burgeoning self-driving sector. The latest in the franchise from publisher Rockstar Games Inc. is just about as good as reality, with 262 types of vehicles, more than 1,000 different unpredictable pedestrians and animals, 14 weather conditions and countless bridges, traffic signals, tunnels and intersections…
The idea isn’t that the highways and byways of the fictional city of Los Santos would ever be a substitute for bona fide asphalt. But the game “is the richest virtual environment that we could extract data from,” said Alain Kornhauser, a Princeton University professor of operations research and financial engineering who advises the Princeton Autonomous Vehicle Engineering team. Waymo uses its simulators to create a confounding motoring situation for every variation engineers can think of: having three cars changing lanes at the same time at an assortment of speeds and directions, for instance. What’s learned virtually is applied physically, and problems encountered on the road are studied in simulation.
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